Drawing a pattern

Drawing a pattern

The canvas is a vector editor: every point is real, and you can move, add, delete and lock them.

Moving around

  • Zoom with the mouse wheel or a pinch.
  • Pan by dragging an empty part of the canvas.
  • Grid toggles with G, the inspector with I and the help overlay with H.

Drawing

  • Freehand — sketch a rough shape and it is simplified into clean points (Ramer–Douglas–Peucker),

so a wobbly stroke becomes a usable pattern.

  • Edit — drag any point. A point can be a corner or smooth; smooth points carry a

handle that lets you bend the curve without adding points.

  • Select — click points to select, then move or edit them as a group; Ctrl+A selects all.

Points

ActionHow
Add a pointClick on the curve in Select mode
Delete pointsSelect and press Delete
Lock a pointPress L — the point keeps its position while you edit the rest
NudgeArrow keys or WASD; hold Shift to move further
Rotate selectionQ and E
Move selectionDrag any selected point

Undo, redo, and saving

  • Ctrl+Z / ⌘Z undoes and Ctrl+Shift+Z / ⌘⇧Z redoes. One drag counts as one step.
  • Editing a pattern saves it automatically a moment later, and it appears under My patterns.
  • Loading a preset or a saved pattern resets the editor to that shape, keeping its own history so

your undo steps follow what you did.

Sharing and reusing

  • Share a saved pattern with a link from My patterns.
  • Share a search report with a link from the results panel.
  • Share a pattern to a team so every member can reuse it — see

Teams and sharing.